AI Insights · Timothy · July 2025
Top Slime Games Performance in Oceania Q2 2025
Explore the performance trends of the top slime games in Oceania during Q2 2025, highlighting download, revenue, and active user metrics.
In the second quarter of 2025, the top slime games on the unified platform in Oceania showed varied performance trends. Here's a closer look at the weekly data for these popular apps.
PlaySlime: Slime Simulator Game from Slime Simulator Studio showed consistent weekly revenue around $1.8K, peaking at $2K in late April. Downloads fluctuated, with a notable peak of approximately 980 in mid-April. Active users remained steady, hovering around 11K throughout the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced a peak in revenue at $1.6K in late April. Downloads reached a high of 927 in the same period, while active users saw a slight decrease from 5.8K to 4.9K by the end of June.
I, Slime, a newcomer from Games Hub Hong Kong Limited, launched in late May with an initial revenue of $773, quickly rising to $1.7K in early June. Downloads started strong at 4.5K, peaking at 6.4K in the first week of June.
World of Slime Simulator Games from Solid Apps INC maintained a modest revenue, averaging around $100 weekly. Downloads and active users remained low, with slight fluctuations throughout the quarter.
Joy Slime: Stress Relief &ASMR from Slime Melody LLC had consistent revenue around $80, but downloads were negligible, indicating a focus on maintaining existing users.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.